Now it shows arrows for a second in the places of these positions, as when giving a unit an order to move. □ Improved unit position saving feature. □ Add an effect to the stage about upgrading or buying a system or subsystem. □ Unify popups for guns, drones, and shells - there should be the same number of lines, for ease of comparison. □ Improve the crosshair cursor, make it brighter, possibly larger. □ In the trading station, with the 'shift' button pressed, show "x5" next to the price. To give an opportunity to take one more look at the crew and their stats, and make a good strategic choice. □ Allow the player to close the ability selection window when leveling up without any choice. □ When a unit is selected, change the mouse cursor. □ Remove the ability to throw the captain overboard which brings the game over. □ Player's ships section images will not overlap each other anymore. □ Final fight the correct portraits of captains added. Will help to quickly read critical information in battle. One of several upcoming steps about improves alerts for players. □ Alerts filtered by importance with weight and colors. □ Added alert for an enemy is going to use a teleporter with a countdown.īefore it was only sound effects and animation, which could be hard to read on pause. □ Improve the visual of Human spaceships explosions Now you can manage your crew list, which might help you in tense battles to better read their status or faster group select to give an order. □ Give the ability to change the order of units in the Crew Management. □ Add a pop-up to the "Continue" button in the main menu and in the menu in the game with information about what you are playing - difficulty, chapter, mode, etc. Now it is easy to take a quick look at your unlocks, check your progression, and compare things. □ Make access to the encyclopedia from the menu in the game.
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